THREE WATERS. ONE SHIP. THE KRAKEN IS PATIENT.
0% Raising the sails…
VISUAL DEMO · PLAY CREDITS ONLY

How to Play

THREE WATERS. ONE SHIP. THE KRAKEN IS PATIENT.

A voyage, start to finish

1
Stake your watersPick your waters, set the stake, SET SAIL. The bet goes in the hold. The first crossing is not optional.
2
Sail or cash outEvery crossing risks the Kraken. Every island multiplies the hold. CASH OUT at any island and it is yours.
3
Reach the CoveSurvive the last crossing and the Cove pays the top of the ladder.

Three fortunes wait on the way

The Merchant’s CoinCall heads or tails. A right call doubles the hold, a wrong one costs nothing.
The Captain’s CardsOpen the deck yourself: three of a kind multiplies the hold, ×2 up to ×50.
The Cursed ChestAt the checkpoint islands: take the gold, gamble it ×0.1–×100, or sail past.

The skull is your loot

The skull rides with the ship and starts every voyage at ×1. Win the merchant’s coin or the captain’s cards and it grows: ×2, ×4, ×10 and beyond. Every gold number on the map already includes it: the big number is always exactly what a cash-out pays. Nothing to multiply in your head.

Three waters

Easy24 islandsto 24×
Medium22 islandsto 2,208×
Hard20 islands10,000× MAX
One button sails, one button banks. Max win 10,000× the stake. The ladder is fixed and shown up front. Only the Kraken is hidden.
Balance1,000.00CR
In the hold0.00CR1.00×
Coastal
THE CHEST PAYS
TAKEN BY
THE KRAKEN
The hold goes down with the ship
Stake1.00CR
Choose your difficulty
The bet goes in the hold at Tortuga. There is no docking at Port.

The Merchant’s Coin

BIG WIN

0.00CR

The Captain's Cards

Three of a kind takes the prize. He deals…
?

The Cursed Chest